As a theatre artist, I am drawn to the dense and imagery-rich Shakespeare and I believe this is due in a large part to the possibilities for Encounter already inherent in his work. Acknowledging the artifice of the theatre and the performer/audience co-presence are a fundament of his writing. Shakespeare’s regular use of the soliloquy puts the actor in direct relationship to the spectators who become conscience, confident, or judge for the character in front of them. Reflexive dramaturgy is built into the structure of the action; the Chorus in HenryV asserts that it is only the audience that can conjure the world of the play and it is their responsibility to activate their imaginations.
I am drawn to the potential to re-vision these stories within my own contemporary context. Shakespeare’s plays are vast, complex, full of humanity AND within the public domain - and as such, I can give free rein to my artistic interpretation. There is a rich, open and on-going conversation that can occur between myself and his text and I can create new visions that include both my world and Shakespeare’s.
The following are all performance explorations of re-contextualizing Shakespeare's words to either explore a completely different, but thematically similar story (Consider This, Hamlet Share), or re-visioning of the same story within a different form (Oh For a Muse of Fire, The Dorm Room Prince, Henry G20)
(This page is still under contruction - thanks for your patience)
Oh For a Muse of Fire * A large-scale interactive performance game for 100+ players created in collaboration with fellow MFA Performance Students.
Consider This * A video speaking to the firing of Factory Theatre Artistic Ken Gass and the outcry from both sides of the debate in the Toronto Theatre Community.
Hamletshare * A video exercise playing with shared text and different voices. This video is password protected. To view, please contact me directly at email@example.com
The Dorm Room Prince * A new take on Hamlet as a College Student in the throes of a breakup. Created as part of Puppetmongers PXL Lab - 2012)